![]() So for testing I made a new mod with mod builder and save it into another documents folder name - 'mod projects' and just clone one unit and saved it and built it, and it saved the new mods name in the my game\company of heroes 2\mods\tuning, also then I went into the game and it was there it show up how strange, ![]() I check the My Games\company of heroes 2\mods\tuning also the steam\common\company of heroes 2\mods\tuning but I can't see your ' Alpha\mods\tuning folder? I search my computer for the Alpha but nothing or I think you mean just my 'company of heroes 2\mods\tuning' Jump back to quoted post, 04:51 AM SneakEyeĬould you check the "Company of Heroes 2 Alpha\mods\tuning" folder? ![]() ![]() I thought that you can just put your mod where you like and work from there but no, it's also the same if you make a win condition pack yes you can save it in your documents folder under another name but the file of that win condition sga file must be put in your C\user\name\Documents\My Games\company of heroes 2\mods\gamemode folder for it to show up and work in game in my case. But now I have moved my mod folder and save my mod to the new folder everything is ok with the german race and others so far when I click on build in CoH2 Mod Builder I don't get the error 'exit code -1' problem so far.īut my problem is not over in game my mod do not show up anymore so I have too keep copying the Mod kings.sga file and paste it in my C\user\name\Documents\My Games\company of heroes 2\mods\tuning so it would show up in the game!, but every time I edit my mod I have to copy over this file to tuning folder it's a pain just for testing. But the brits was easy to build in the mod but not others so strange!. I moved my mod from C\user\name\Documents\My Games\company of heroes 2\mods\mod projects\kings and moved it to C:\user\name\Documents\Mods, because I kept getting the error 'exit code -1' indicates that a pathname of a file is too long every time I clone the german race and then click on 'build' in CoH2 Mod Builder this happens it's the same for the AEF, soviets, and west- germans it will not build the mod with these races. ![]()
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